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Neoforge Mods for Minecraft Java

Browse 6 free Neoforge mods for Minecraft Java — popular picks include Interactive Foliage, Vital, Entity Dithering.

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Interactive Foliage
26.3neoforge

Interactive Foliage

Plants physically react to players, mobs and items — no shaders required.

580kdownloads
Vital
1.21.11neoforge

Vital

A mod which adds clean, minimal, but readable SHADER COMPATIBLE health bars to each mob in the game (optionally replacing boss bars with colour coded bars per active boss too).

3.7kdownloads
Entity Dithering
1.21.11neoforge

Entity Dithering

Adds bedrock-like transparency effect to entities. Compatible with any shaders!

3.5kdownloads
Databank Mod (1.21.11, 1.21.1) – Add Custom Animations and Giant Multiblock
1.21.11neoforge

Databank Mod (1.21.11, 1.21.1) – Add Custom Animations and Giant Multiblock

Databank Mod provides specialized rendering tools, custom model setups, and sound systems for modpacks and custom projects. It acts as a core library built to handle visual effects, multiblock mechanics, and massive world structures. Features: Loads custom post-processing shaders directly into the game. Lets creators add animated models for blocks, items, and mobs with mesh […]

Mob Plaques Mod (26.2, 1.20.1) – Neat, Tiny Attribute Displays for Mobs
1.20.1neoforge

Mob Plaques Mod (26.2, 1.20.1) – Neat, Tiny Attribute Displays for Mobs

Mob Plaques Mod adds very tiny displays above a mob's name tag to show it's current health. Armor points, armor toughness points and air supply are also shown when relevant. However, if you are using The BSL Shaders, it may not work well with this mod. In addition, the air supply is also shown when […]

Sound Physics Mod (26.2, 1.20.1) – Amazing Sound Shaders in Minecraft
1.20.1neoforge

Sound Physics Mod (26.2, 1.20.1) – Amazing Sound Shaders in Minecraft

Sound Physics Mod is a mod that overhauls Minecraft's sound engine to simulate reverberation, sound occlusion/absorption, and physically based sound attenuation. The sound simulation provides interesting aural cues; you'll be able to tell whether a mob can be directly seen and whether it's just around the corner or in a closed-off area with your eyes […]