Minecraft Java 1.12 Mods
Browse 17 free mods for Minecraft Java 1.12 — popular picks include Techguns-CE, Call to Battle, Apollo.
Updated daily
Techguns-CE
A continuation of one of the most popular gun and tech mods, Techguns. It also adds armors, dungeons and many more things.
Call to Battle
Call to Battle WW2 is a complete World War II conversion mod for Minecraft 1.12.2 that transforms it into a WWII game. Over 300 guns, around 100 maps, vehicles, and much more! Experience World War Two!
Apollo
Lunar Client's next generation server-sided API
BattleCards
Unique, action-packed Minecraft Plugin, featuring upgradable and collectible cards used in Battle.
XP Stacker
A plugin that reduces server lag by merging nearby experience orbs.
Farms
Increase crops growing speed, autocollect crops. Collect drops near the minion and more
VillagerGUIApi
A Spigot library which exposes a consistent and simple API for manipulating Villager Trading inventories!
MedaCraft_KD
Adds Medabots! Battling Robots with swappable parts based on the anime and manga.
TKillRewards
Simple kill rewards plugin
Electrical Age: Re-Wired
A 1.12.2 port and overhaul of Electrical Age, introducing realistic power grids, voltage management, thermal mechanics, and advanced automation.
Advanced API
AdvancedAPI provides very simple code, for example, ItemBuilder or SimpleInventory, which can be used to create things faster. ONLY FOR PLUGIN DEVELOPERS
TSkullDrops
Simple skull drops plugin
ExplosionsBlocker
Block any explosions in any worlds on your server
GivePet
Safely transfer pet ownership to other players.
hunterkill
In HunterKill’s survival chase, hunters track with strength sticks and compasses; runners evade with knockback sticks, winning by slaying the Ender Dragon, while hunters triumph by eliminating all runners (respawning infinitely but losing gear).
SquidGameZ
SquidGameZ is an automated 1.8-1.21.11 6-game Spigot tournament plugin with Vault rewards, spectator mode, and a dynamic lobby!
EntityOnView
This plugin tries to optimize user experience with naturally spawned entities by restricting where an entity can spawn. Only entities that (can be seen)/seen by a player will be spawned. You can think of it as entity culling but in serverside.